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Life and Death in a Labyrinth of Drywall

The Noxious Laurels

In ancient Rome, among the bloodsports of the Arena, there existed classes of Gladiators. Enemies were paired off based on balancing strengths and weaknesses, or for the sake of quasi-reenactments. Two of the more common types, the Hoplimachus and the Thraex, were based on Greek and Tracian soldiers, using their arms and armor of the same style. These would be pitted against gladiators representing Romans, and the audience could vicariously live out the thrill of these prior conquests.

Every time we load up Call of Duty to re-battle the German Army, we engage the same behavior. the Modern Warfare series, portraying fictional conflicts with modern enemies, indulges the same cultural chauvinism without having to first win a war against that foe.

I refer you to this little tidbit wherein we celebrate our recent military history.

The attachment of the notoriously corrupt band of murderers makes this more uniquely vile, but the problems presented here arise industry wide. And this industry is symptomatic of the most vulgarly Roman Imperial habits of our nation. Of course we are superior. We won the war. Even wars we lost, we won. Just ask us. And so we collect these victories, and live in the nostalgia, celebrating our history of violence.

Francois Truffaut said “There is no such thing as an anti-war movie.” The same is true of video games, but perhaps to an even heightened intensity. Games thrive on shallow conflict. Not only is a war glamorized, it is mandatory.

Mr. Orwell called it pretty right in his portrayal of what a permanent warfare state might look like, right down to the newspeak. The video game is far more effective than the two-minute hate and apparently more entertaining.

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